For this post I’m going to shamelessly exploit the litany of technical problems SimCity players encountered earlier this month and a few examples of how Thread Pool for MySQL and Percona Server for MySQL can help to prevent such incidents. Users of SimCity, a city-building and urban planning simulation video game, encountered network outages, issues with [...]
MySQL Limitations Part 4: One thread per connection
This is the third in a series on what’s seriously limiting MySQL in core use cases (links: part 1, 2, 3). This post is about the way MySQL handles connections, allocating one thread per connection to the server.

